This is the traditional classic game you grew up with and is the same as Klondike Turn 1.

This is another variant of the traditional classic game you grew up with and is the same as Klondike Turn 3.

The world's most famous solitaire game features a triangular tableau where you build down in alternating colors. In this version, you draw one card from the stock at a time.

The world's most famous solitaire game features a triangular tableau where you build down in alternating colors.

Invented by Paul Alfille, made famous by Microsoft, this game provide four temporary storage cells that can be used to move cards around.

This is the classic spider game. Our default version is the single suit version.

A classic pair-removal game with a triangular tableau.

Build up or down on the single foundation to take cards off the tableau, where no building is allowed.

All cards must be built onto a single foundation pile in this Thomas Warfield invention.

Build up on one foundation, down on the other, but don't build at all on the tableau. Suits don't matter.

A variation of Aces and Kings which starts with an ace or a king dealt to each foundation.

A variation of Auld Lang Syne suggested by Michael Keller that adds some interest by allowing two redeals.

A variation on Klondike (Turn 3) with seven reserves.

A variation on Klondike (Turn 3) where cards are dealt directly onto the tableau as in Spider Solitaire.

Thomas Warfield's more challenging variation of Clover Leaf.

A three-deck version of Thieves of Egypt invented by Thomas Warfield.

A one-deck variation of Forty and Eight where you can move sequences of cards together instead of just one at a time. With 40 cards in the tableau, you only have 12 cards in your deck which makes for a lot of unsolvable games. But with a bit of luck you can open an empty space in your tableau and then things are likely to go smoothly.

A variation of Golf without a stock. Most deals are winnable, but require a lot of advance planning to win.

A variation of Interchange that has the same 7 by 7 tableau with alternate cards face down, but where you build in alternate colors.

This relative of Clover Leaf does not allow spaces to be filled, but allows one redeal.

A difficult variation of Canister with building by alternate colors.

An easy two-deck variation of Canfield.

A variation of Double Pyramid with three waste piles.

Pyramid Solitaire played with three waste piles.

This game has similarities to both Spider Solitaire and Yukon, and may be an older version of Scorpion

An three-deck Spider Solitaire/Klondike (Turn 3) blend similar to Lady Jane by Thomas Warfield.

An easier varition of Wildflower where you can move sequences regardless of suit.

Suits don't matter at all in this simple little solitaire game.

A compressed game of Spider Solitaire with four cells.

A Klondike (Turn 3) variation with a rectangular starting tableau in which cards alternate face-up and face-down.

An old solitaire game in which no building is allowed on the tableau. The secret to winning is to get extremely lucky before you abandon the game out of shear boredom or to play a more skill-dependent variation like Sir Tommy instead.

A difficult Klondike (Turn 3) variation where the tableau contains one fewer pile but all cards are face up.

A variation of Klondike (Turn 3) that allows non-top cards to be moved (with the cards on top of them) as in Yukon.

A difficult game of Victorian origin with a forked reserve pile

Rearrange the thirteen tableau piles to free up cards for the foundation by moving one card at a time. Often winnable, but takes some planning.

A two-deck version of Baker's games.

A simple game where we build regardless of suit on both tableau and foundation and which uses a stock but not a waste.

An easier, but still very difficult, modification of Block invented by Richard Mechen and Thomas Warfield.

A two-deck Klondike (Turn 3) game with a special reserve that can store up to three kings.

A variation of Batsford with a redeal.

A Fan variation where you can build up and down in suit, but are limited to three cards per pile.

In this Storehouse variant, we build and remove stacks of four cards of equal rank.

This is just Beehive with a different user "interface": all the cards that would normally start in the stock are fanned out face up, with the ones that would normally be playable if you were going through the stock three at a time automatically raised up to indicate that they are playable.

A variation of Spider Solitaire where all cards are dealt face up.

A challenging game with simple rules. All cards start dealt face up and you build down regardless of suit, moving only single cards. Somewhat similar to Baker's Dozen.

A variation of Fortress with a twelve-card reserve from which all cards are playable.

This two-deck version of King Albert which has 14 reserve cards that are all playable, and a separate foundation pile that you can put all the kings on.

A one-deck variant of Forty Thieves that allows stack moves.

A straight-forward two-deck version of FreeCell.

A two-deck Klondike (Turn 3) variation that is different than Harp in several ways, without really being that much bigger.

A three-deck version of Spider Solitaire. This is a bit more challenging than Spider Three Deck.

Thomas Warfield's two-deck version of Black Hole has two foundation piles.

A game of building up and down on the tableau.

Like All in a Row, this is a variation of Golf without a stock. Invented by David Parlett.

An easier variation of Spider Solitaire where you are allowed to move sequences even if they aren't all of one suit.

A Klondike (Turn 3) variant with a square tableau, differing from Pas Seul only in the number of passes through the deck allowed.

A nearly unwinnably difficult two-deck game that gets its name from the fact that it routinely blocks.

A simple game that starts slow and ends with a flourish.

A game of pure luck where you can remove pairs that add to ten, or pairs of face cards, but not tens.

A variation of Signora where the foundation base card is determined by a card dealt in.

No building on the tableau, three reserve piles, and foundations that build up by twos.

Tableaus build up or down, half the foundations build up, half build down.

In this two-deck Klondike (Turn 3) variant from Brazil you deal to the tableau instead of to a waste pile.

An easier variant of Interchange, in which we build regardless of suit.

An easier variation of Flower Garden with more tableau piles of fewer cards, and aces starting on the foundation.

A game with three waste piles invented by Albert Morehead and Geoffrey Mott-Smith.

A difficult version of Canister dating back to the 1890's. It resembles American Canister but does not allow stack moves and only kings can fill spaces.

This Spider Solitaire variant by Thomas Warfield has a stock and a waste pile. The tableau starts with just one card in each column, but spaces are autofilled from the waste or stock.

In this easy variation of Little Billie, by David Parlett, there are more fans and the reserve cells start empty, but there are no redeals.

Build up regardless of suit to try to get all cards onto the tableau.

This game has rules similar to Klondike (Turn 3), except you build the foundation in alternate colors and cannot fill spaces in the tableau.

A fairly easy game dating back to 1939. Twelve tableau stacks of one card each mean you can easily get lots of empty spaces to work with.

Basically similar to Sir Tommy, but much more complex to play because each foundation pile advances by a different increment.

An old Casino game where the house usually wins. It's distinctive features include a reserve and foundations built up from the value of one random card dealt into them.

This is just Canfield with a different user "interface": all the cards that would normally start in the stock are fanned out face up, with the ones that would normally be playable if you were going through the stock three at a time automatically raised up to indicate that they are playable.

A Canfield variant where cards are dealt by threes in the first pass, by twos in the second and one-at-a-time in the last. Easier than standard Canfield, but still a challenging game.

Yet another generic solitaire game, with all cards dealt face up and no stock. This is quite easy when it's not impossible.

Build up or down in suit and stock deals to the tableau.

An easy and brainless variation of Sixes and Sevens also known as "Quadrille". Automoves default mostly off to give you something to do.

A difficult two-deck Klondike (Turn 3) variation.

A two-deck game with separate foundations for aces, evens and odds.

An easy game with twenty reserve piles and no building.

A two-deck games where you deal to the reserves and build on the tableau. Empty reserves function as cells.

A version of Ali Baba with a smaller tableau and an infinity of redeals. In "One Thousand and One Nights", Cassim was Ali Baba's brother and the leader of the Forty Thieves.

A three-deck version of Beleaguered Castle invented by Thomas Warfield. Since kings can only be moved to empty spaces or the foundation, opening up some columns is the key to the game, except there are 12 cards in each column that need to be gotten out of the way first.

Thomas Warfield's adaptation of a 19th century game first described in George A. Bonaventure's 1932 book of solitaire games. It is two-deck game where 52 cards start on the tableau and another 52 start in the reserve. Suits of cards are completely ignored.

A slightly different version of Chessboard with a two-card reserve.

A variant of Baker's Dozen that allows filling in spaces with any card and where we build in alternate colors.

A difficult variation of Deuces or Busy Aces where no cards are already on the foundation and there are only seven tableau piles. Invented by Thomas Warfield.

An easier variation of Fan where you build in alternate colors.

A three-deck version of FreeCell.

A version of FreeCell invented by Thomas Warfield where the aces and twos are always at the bottoms of the eight stacks.

A two-deck Beleaguered Castle variant.

A variation of Pyramid Solitaire where you remove pairs of cards with equal or consecutive ranks

This game has twenty-five tableau piles where you can build up or down, and you build up on half the foundations, and down on the others. It needs a large screen.

A more interesting variation of Fortress where you choose the base card.

A Klondike (Turn 3) variant where we build by different suits.

A version of FreeCell played with only three suits.

A three-suit version of Klondike (Turn 3).

A three-suit version of Spider Solitaire.

A variation of Tournament and Kingsdown Eights where you can build up and down on the tableau.

Move all cards to the tableau to win this game, but you can't move a card once it is on the tableau.

An easier variation of Beleaguered Castle where cards are moved to the foundation during the deal.

Thomas Warfield's variant of Forty Thieves with a pyramid-shaped tableau.

An easy game invented by Thomas Warfield where you build up or down on the tableau, two foundation piles build up, and two build down.

A game where cards may be stacked arbitrarily on 20 tableau piles. Usually winnable, but requires some planning.

This has similarities to Forty and Eight, but spaces in the tableau may only be filled from the waste. This gives the game a very different feel.

A variation of Sixes and Sevens that is just as brainless as Captive Queens, but requires vastly more luck to ever win.

A version of Forty and Eight that allows non-top cards to be played (moving whatever cards are on top of them along with them) as in Yukon.

This rather easy game resembles a one deck version of Congress, except that the tableau starts empty.

A game similar to Forty and Eight where spaces are autofilled from the waste and stock. The best way to win seems to be to get lucky.

A bidirectional building game where you can rotate cards in the stacks three times.

An easier variation of Crescent that allows one extra rotation.

A variation of Simple Pairs that requires a very large dose of pure luck to win.

A two-deck game with 26 tableau piles and a draw. Requires planning.

A game where you can redeal the tableau as often as you like, so long as you can take off at least one card between deals.

A variation on Four Seasons where spaces are filled automatically from the stock.

A version of Pyramid Solitaire where the cards are dealt face down.

A three-deck version of Australian Solitaire, which is a cross between Yukon and Klondike (Turn 3).

An two-deck version of Canfield, not quite as easy as Double Canfield. "Demon" is the standard English name for Canfield. We follow Thomas Warfield in fostering confusion by using the name for this different game.

A very easy game where you build down in alternate colors, and are allowed six redeals.

In this game, the tableau is split into two halves, one half where you play by Canfield rules, and one half where you play by Forty Thieves rules.

A variation on Aces and Kings where building is allowed on the tableau.

A Klondike (Turn 3) variant with four foundation piles that are built one card at a time, while the other four need completed sequences.

A variation on Congress or Forty and Eight.

Another brainless variation of Captive Queens and Sixes and Sevens with separate foundations for odds, evens and face cards.

A four-deck version of Aces and Kings invented by Thomas Warfield.

An two-deck version of Canfield, much much easier than the original game.

An easy game where you build up by twos on the foundation, and down by twos on the tableau.

A two-deck version of Easthaven.

An two-deck version of Fourteen Out.

Thomas Warfield's two-deck version of FreeCell.

A two-deck version of Gold Rush.

An four-deck Spider Solitaire/Klondike (Turn 3), similar to Lady Jane.

A two-deck version of Klondike (Turn 3). This game is almost always winnable.

A four-deck version of Limited. A large screen will be needed.

Thomas Warfield's two-deck version of Minerva.

Thomas Warfield's two-deck version of Pyramid Solitaire.

A Forty Thieves variation where we build regardless of suit and can move stacks.

A two-deck version of Russian solitaire.

An easy two-deck variation of Scorpion where all cards are already dealt in the beginning.

A two-deck version of the FreeCell variation known as Sea Towers.

A four-deck version of Signora invented by Thomas Warfield.

A two-deck version of Storehouse.

A two-deck version of Trigon or maybe a version of Double Klondike with building in suit. I suppose it depends on how you look at it.

A similar game to Simple Pairs. You remove pairs of cards of the same rank. The only way to bring any strategy into the game is by using the undo button.

A two-deck variation of Yukon

A one-deck cross between Spider Solitaire and Klondike (Turn 3).

A variant of Waning Moon, where sequence moves are allowed and cards are dealt to the tableau instead of to a waste pile.

Build regardless of suit on an 8x8 tableau to get your cards onto the eight foundations.

A game where you remove singleton aces, or sets consisting of a face card with three other cards that add to eighteen.

A Busy Aces variant invented by Thomas Warfield, where the foundations build down from eight.

A very difficult four-deck version of Forty Thieves by Thomas Warfield. Needs a large screen.

A variant of Forty Thieves with Klondike (Turn 3)-like building rules.

A set removal sets of cards adding to 15 or sets containing ten through king.

A somewhat easier version of Triangle where we remove pairs that add to eleven.

An easy Golf-like game with six foundations.

A more difficult version of Rank and File where only single cards can be moved..

A four-deck version of Blondes and Brunettes invented by Thomas Warfield.

A variation of Big Harp which allows unlimited redeals.

Ephemeral FreeCell is like standard FreeCell, except that one of the cells will vanish after it's first use. Michael Keller invented this idea. You can experiment with different numbers of ephemeral cells.

Deconstruct a pyramid by building up or down on a single foundation pile. This game is also known by the more descriptive name "Pyramid Golf."

A fairly hard two-deck Klondike (Turn 3) variation.

A one-deck version of Boulevard.

A more difficult variation of Citadel where spaces can only be filled by kings.

A variation of Will o the Wisp where we build in alternate colors.

A more difficult Signora variation with one fewer tableau pile and a predetermined foundation base.

A difficult Forty Thieves variation which starts with one extra card on each tableau pile.

The original Fan game involves building in suit on eighteen tableau piles.

A variation of Three Blind Mice where we build in alternate colors as in Scorpion Tail.

This variation of Grandfather by Thomas Warfield adds difficulty by reducing the number of tableau piles, and adds strategy by eliminating the automatic filling of empty spaces, but it's still a pretty easy game.

Build up on one foundation, down on the other. Build up or down on the tableau.

The layout is like Klondike (Turn 3), but you remove pairs that add to fifteen or pairs of aces.

A simple game where you remove sets that add to 15 or sets of four tens, four jacks, four queens, or four kings.

A two-deck variation of Thirty Six with an extra foundation pile for kings, but no stack moves.

An easier variation of Wave Motion that permits building on the reserve.

The six stacks of six cards in the tableau are called "flower beds". You can build down on them in any suit. Instead of stock and waste piles, you have a bouquet of 16 cards, any of which can be played at any time.

A classic and usually insolvable ancestor of Beleaguered Castle where you can build both up and down in the tableau.

A variation of Fortress that allows you one "merci" move, in which any one card can be moved to the top of its stack.

An extremely easy, one-deck version of Busy Aces.

Two decks, forty cards in the tableau, eight foundation piles, building down in the same suit. You can only move single cards. Often it feels like nothing is happening for a long time, and then the game works out after all. A good game for making you feel smart.

An easier variant of Forty Thieves where sequences may be moved.

Thomas Warfield's difficult cross between Rouge Forty and Lady Cadogan.

This Forty and Eight variation has forty-nine cards in a seven by seven tableau. You build down regardless of suit, moving cards one at a time.

Similar to Forty and Eight, but the tableau has forty cards in ten stacks of four, and we only allow one pass through the deck.

A three deck version of Forty Thieves with a 12 by 4 tableau.

A four deck version of Forty Thieves with a 14 by 6 tableau. You will need a large screen to play this game.

A FreeCell variation with lots of cells and not so many tableau piles.

A single foundation pile is built regardless of suit from ace to king and then from ace to king again with the help of a tableau where you can build both up and down.

A simple game of luck and skill where you move cards one at a time, stacking regardless of suit. The five tableau piles are supposed to be arranged in a cross with the foundation piles in the four corners, but Politaire is still too stupid to do that.

An interesting game in which you remove pairs that add the fourteen.

In this easy variation on Spider Solitaire, designed by Fred Lunde of Livonia, Michigan, cards are dealt face up and can be moved to the foundation singly.

Invented by Paul Alfille, made famous by Microsoft, this game provide four temporary storage cells that can be used to move cards around.

An easy two-deck version of FreeCell. Requires a large screen.

A four-deck version of FreeCell for those who like spending a long time solving a single deal.

Yet another three-deck version of FreeCell.

A pair removal game with a two part tableau, only one of which is autofilled from the stock.

A two-deck version of Klondike (Turn 3) invented by Albert Morehead and Geoffrey Mott-Smith. You get two passes through the deck, dealing cards one at a time.

A pair removal game where you remove pairs that add to 11, Kings with Queens, or Jacks together.

A strange and difficult game where you must build sequences on the tableau, regardless of suit.

A Miss Milligan variant without a pocket but in which any card can be played to an empty space.

An odd Klondike (Turn 3) variation with one set of foundations building up and one set building down. The fact that only sevens can fill gaps in the tableau makes it nearly unplayable.

Michael Keller's variation of Pyramid Solitaire has a tableau of cards instead of a stock, making it a completely open game.

A two-deck variation of Flower Garden.

A Klondike (Turn 3) variation that starts with an empty tableau.

A Klondike (Turn 3) variation where the number of cards dealt to the waste decreases with each pass through the stock.

Build up or down on the single foundation to take cards off the tableau, where no building is allowed.

A variant of Golf played on with a Klondike (Turn 3)-style tableau.

A much more difficult variation of Baker's Dozen with fewer tableau piles.

A game with twenty tableau piles, each of which can hold any two cards. You build up on half the foundations and down on the others.

An difficult three-deck Klondike (Turn 3) version by Thomas Warfield.

A Spider Solitaire game where cards are not dealt to empty columns.

A cross between Spider Solitaire and Klondike (Turn 3).

A two-deck Klondike (Turn 3) variation.

A variation of Three Blind Mice invented by Erik den Hollander with two cells replacing the two card reserve.

A four-deck version of Spider Solitaire.

A version of Eternal Triangle with some cards face down.

A version of Miss Milligan where empty tableau spaces can be filled with any card instead of Kings only. Since empty spaces are common in these games, this greatly simplifies the game.

A Spider Solitaire game where cards can be moved to the foundation one at a time and where cards are not dealt to empty columns.

This variation of Royal Family is basically the same, but the foundations build up from ace, and it is made even easier by a extra redeal.

An easy game that is similar to Forty Thieves, except that the first card in each stack of the 10 by 3 tableau is face down, and cards can be played on any suit other than their own.

This Lady Jane variation by Thomas Warfield requires you to build in suit, but gives you an extra redeal.

An variation of Klondike (Turn 3) with 32 decks. Your client will probably crash.

A two-deck version of La Belle Lucie.

An extremely difficult Forty Thieves variant with alternate cards dealt face down.

Just like FreeCell but we limber up our brains by building everything in the opposite direction.

Remove pairs of cards of equal rank from a 13x4 tableau.

A variation on Deuces which has fewer tableau piles but adds some cells.

Similar to Forty Thieves, except that you can move sequences.

Klondike (Turn 3) played with a six-suit deck.

A variation of Single Rail or Double Rail for four piquet decks.

A two-deck game where you remove pairs that add to fourteen.

A version of Ukrainian Solitaire where there is a stock of cards dealt to a rectangular tableau, making the whole thing rather Spider Solitaireish.

This game, one of several games also known as "Idiot's Delight," has a triangular tableau and seven reserve cards, all playable. It's usually unsolvable.

A game where no building is allowed in the tableau and suits are ignored while building up the tableau. Our version may be slightly less dreadful than the usual.

This variation of Tournament has a tableau where you can build by alternate color instead of cells.

Reverse Klondike (Turn 3) which in theory is no more difficult, but which proves hard to wrap your head around if you are used to playing it the other way round.

A pyramid variation where we deal three cards at once and have unlimited redeals.

The world's most famous solitaire game features a triangular tableau where you build down in alternating colors.

The world's most famous solitaire game played in gallery mode so all stock cards are always visible and the playable ones are raised

The world's most famous solitaire game features a triangular tableau where you build down in alternating colors. In this version, you draw one card from the stock at a time.

A cross between Flower Garden and Klondike (Turn 3), slightly more difficult than the similar Northwest Territory game.

A more difficult variation of Trusty Twelve.

A classic solitaire where you build down in suit on the tableau and can redeal twice. Rarely winnable.

This cousin of Sir Tommy requires you to build the foundation in suit, but gives you two extra tableau piles to work with.

Thomas Warfield's Rouge et Noir variant where we build regardless of suit instead of in alternating colors.

An easy two-deck Spider Solitaire/Klondike (Turn 3) blend by Thomas Warfield.

A six-by-three tableau played much like Klondike (Turn 3), but you can't move stacks.

A version of Chessboard where sequences may be moved.

A four-deck version of Auld Lang Syne. Requires a large screen.

Like Forty Thieves, but with a 12 by 3 tableau.

A four-deck variation of Putt Putt, or a version of Panther Creek that allows wrapping.

An easier variation of La Belle Lucie where you build in alternate colors.

In this game dating back to around 1900, no building is allowed, but you have some cells that can be used to uncover the cards you need. Two redeals are allowed.

Like Forty Thieves, but we build in regardless of color, can move sequences, and can make three passes through the deck, dealing three cards at a time.

A one-deck version of Giant.

A hard-to-win one-deck version of Miss Milligan.

A Forty Thieves variant that shows some Spider Solitaire influences, because you can build regardless of suit, but only move same-suit sequences.

A Yukon-type game, played on an interlocking tableau.

A variation of Forty and Eight where you build in alternate colors instead of in the same suit.

A Forty Thieves variant with thirteen tableau piles and aces starting on the foundation.

An easy Forty Thieves variant similar to Waning Moon except that sequences can be moved.

An easier version of Lucky Thirteen, or a cell-free version of FreeCell. Also known as "Thirteen by Zero".

A vastly easier varition of Lucky Thirteen in which you can build up or down.

A rarely-winnable game with simple "rules": build down regardless of suit, no stack moves.

A difficult four-deck version of Josephine, or, if you prefer, a version of Eighty Thieves which allows sequences to be moved. Invented by Thomas Warfield.

A Forty Thieves variation from France with a five card reserve.

Build complete sequences by rearranging four piles regardless of suit in this game invented by Rick Holzgrafe of Solitaire Til Dawn.

Like Forty Thieves, but with a 9 by 4 tableau where you build in alternating colors.

A three-deck version of Josephine or a version of Sixty Thieves which allows sequences to be moved.

An easy game with no stock where half the cards start face down. Somewhat similar to Baker's Dozen.

A harder variation of Little Napolean where you need to build in suit.

A Fan variant by Thomas Warfield where a draw is allowed.

A slightly easier variation of Maria where we build by different suits instead of alternate colors and where some cards start out face down.

Miss Milligan without reserve.

A FreeCellish variation of Miss Milligan.

A cross between Miss Milligan and the two-deck Klondike (Turn 3) variant known as Harp.

A cross between Milligan Harp and Yukon.

Starting with one card in each column, build sequences down by alternate color. Deal new cards from the deck into all columns. When the deck is empty, gain a reserve area you can waive a stack of cards into.

A rather arduous double-size eight-suit Spider Solitaire variant.

Build by twos, so odds and evens are in separate sequences on the tableau and separate piles on the foundation.

A variant of Gargantua or Double Klondike where empty spaces are automatically filled from the next column.

This variation of King Albert has cells instead of a reserve.

This older, more difficult, version of Napoleon's Square does not allow stack moves, but moves a lot of cards to the foundation during the deal.

A varient of Napoleon's Square where you build regardless of suit.

This French game, first described by Lady Adelaide Cadogen in the early 1900's, is an easy variant of Forty Thieves.

A game with a U-shaped tableau and a reserve you can store cards in.

A game where you remove pairs of consecutive cards.

Discard any pair of cards of the same rank, regardless of suit (for example, two Aces, two Fives, etc.). Only the top cards are available for play. Spaces can't be filled.

A variation on Simple Pairs pairs that add to 9 or set of ten through king. Much luck required.

A cross between Flower Garden and Klondike (Turn 3), slightly easier than the similar Klondike Territory game.

Like Forty Thieves, but two cards in each tableau stack are dealt face down, we build in alternating colors, and can move stacks as a whole.

An eight-deck variation of Klondike (Turn 3). You will need a very large screen for this.

A difficult, old and remarkably stupid game where foundation piles are built up by twos and no building is allowed on the tableau.

A two-deck Klondike (Turn 3) variation, much easier than Carlton.

A two-deck version of Australian Solitaire.

This two-deck Klondike (Turn 3) variant is more difficult than Gargantua, but is still pretty easy.

A four-deck Golf variation.

An easier version of Congress, where the aces start on the foundation.

A Klondike (Turn 3) variant with a rectangular tableau, differing from Blind Alleys only in the number of passes through the deck allowed. The name refers to a dance sequence for one person.

As in Simple Pairs, you remove pairs of cards of the same rank, but the cards start out all dealt to the tableau, so a smidgeon more skill is involved.

A very difficult variation of Beleaguered Castle where spaces can only be filled by kings.

A satisfying game with seven cells developed by David Parlett where one of the cards you need to start the foundation is always buried at the bottom of the first tableau pile.

A variation of Cruel where stacks may be moved.

An alternate version of Perseverance A where there are only two redeals, the redeal method is different, and kings are automatically moved to the bottoms of their stacks.

A variation of Pyramid Solitaire with three pyramids.

A game where you must sort the cards by rank rather than suit.

Make ten five-card poker hands from a 5x5 grid. Try for the high score!

A variant of Baker's Dozen that allows filling in spaces with kings.

A slightly more challenging version of Fortune's Favor with fewer tableau piles.

A variation of Beleaguered Castle with two FreeCell-style cells added.

A classic pair-removal game with a triangular tableau.

A version of Giza in which cards are removed in pairs that add to twelve.

A variation of Corona where the base card is determined by a card dealt into the foundation.

A version of Leap Year with two redeals, or a version of Acquaintance with four deck.

An easy four-deck version of Canfield invented by Thomas Warfield.

A four-deck version of Interchange.

A four-deck variation of Klondike (Turn 3), invented by Thomas Warfield. You will need a large screen for this.

A four-deck version of Trigon. Needs a large screen.

A four-deck variation of Yukon

Build stacks of cards in alternating colors as in Klondike (Turn 3), move arbitrary groups of cards as in Yukon, and deal waves of cards onto to the tableau, as in Spider Solitaire.

This much easier variation of King Albert allows stacks of cards to be moved.

A five-deck variation of Klondike (Turn 3). You will need a large screen for this.

A variation of Inquisitor by Thomas Warfield where you deal fewer cards in each pass through the deck.

A three-deck version of Aces and Kings invented by Thomas Warfield.

This is King Albert with a different tableau and Aces already on the foundation. It is a bit easier to solve.

A bidirectional building game where you can rotate cards in the stacks three times.

Like Number Ten, but three cards in each stack are dealt face down.

A game where everything is built in alternate colors. Also known as "Rouge et Noir" or "Zebra."

An easier variation of Cruel with one more tableau pile.

An nearly unwinnable game with no tableau.

Thomas Warfield's version of Forty Thieves in which the tableau starts empty.

A very hard Forty Thieves variant where we build by alternate colors on only seven tableau piles.

A variant of Diavolo with a different tableau and no waste. Invented by Charles Jewell.

A variation of Rouge et Noir with a rectangular tableau. Invented by Thomas Warfield.

An easier version of Diplomat, allowing some redeals.

A variation of Odd and Even with some extra tableau and reserve piles, but only one pass allowed through the deck.

This game allows you to build up and down and fill spaces with any card, which makes the game so easy that you often don't need the redeal that you are allowed.

An odd Austrian game with four foundation sets, one normal, one for evens, one for odds, and one for kings. No building on the tableau.

Thomas Warfield's variant of Russian Solitaire adds a couple cells.

A version of Double Klondike where the base card of the foundation depends on a card dealt in.

A work in progress...

Another work in progress...

An easier variant of Forty Thieves in which aces are already on the foundation.

This is just Klondike (Turn 3) with the cards dealt face up.

You have four cells, four reserve piles where you can build down in suit, and eight tableau piles, where cards are dealt, but no building is allowed.

A game with a seven-by-seven tableau, where three cards in the first four piles start face down. Unsorted stacks of cards can be moved around, as in Yukon, but cards cannot be moved to the foundation until they form complete sequences, as in Spider Solitaire.

A variation of Scorpion with some cells.

A variation of Scorpion where we build down by alternate color instead of down in suit.

Foundations build in alternate colors, tableau builds regardless of suit.

A popular FreeCell variation invented in 1988 by Art Cabral. The initial layout is different, and we must build down in suit instead of in alternating colors.

A version of Beleaguered Castle where the base of the foundation is determined by the first card you play to it.

A variation of FreeCell where the first card played to the foudnation sets the base value for all the foundations.

An easier version of Kiev where four tableau piles start with three cards instead of four.

A FreeCell variant with one fewer tableau column and more more cell.

A harder FreeCell variant with one fewer tableau column.

This danish game with a seven-by-seven tableau and three cells allows two redeals.

Seven Devils is arguably the most difficult of all solitaire games. Good luck!

A six-deck variation of Klondike (Turn 3). You will need a large screen for this.

A difficult game with four reserve piles and four tableau piles.

Build everything in alternate colors, while trying to clear an eleven-card reserve to the foundaton.

A two-deck variant of Simple Simon invented by Adam Selene. It is like Spider Solitaire except that all cards start face up in a triangular tableau and there are no further cards be dealt.

A blend of Simple Simon with FreeCell invented by Thomas Warfield.

A game where you remove pairs of cards of the same rank. Bring your luck, not your brain, to this game.

Like a one-deck Spider Solitaire where all cards start face up in a triangular tableau and there are no further cards to deal.

A difficult one-deck variant of Interchange invented by Thomas Warfield.

Thomas Warfield's one-deck version of Moving Left.

A one-deck version of Double Rail. A good little game for small screens.

A classic old solitaire game where cards may be placed anywhere on the tableau, but cannot be rearranged.

A much harder FreeCell variant with two fewer tableau columns.

No building on tableau, some foundation build up, some build down.

An unusual game where you stack cards of equal ranks to uncover cards to move to the foundation.

A difficult three-deck version of Forty Thieves by Thomas Warfield.

A game invented by Lillian Davies and Christa Baran.

A Klondike (Turn 3) variant invented by Ann Edwards where you can build sequences in color, but only move sequences of the same suit. Not too hard. Not too easy.

A Klondike (Turn 3) variant without stock or waste. Unlike Usk, moves of stacks are not allowed, but spaces can be filled by any card.

A variant of Baker's Dozen that allows filling in spaces.

This is the classic spider game. Our default version is the single suit version.

On the 10 tableau piles you can build down regardless of suit, but you can only move single suit sequences. When you click on the stock, one card will be dealt to each tableau pile. Single cards cannot be moved to the foundation, only complete sequences.

A FreeCell variant where you need to build complete alternating color sequences on the tableau.

A one-deck version of Spider Solitaire, with a Klondike (Turn 3)-style triangular tableau.

Spider Solitaire with nothing but spades, spades, spades, as far as the eye can see.

This three-deck version of Spider Solitaire is a bit easier than Big Spider.

The name says it "all": Spider Solitaire with only two suits.

Thomas Warfield's blend of Spider Solitaire with a Klondike (Turn 3) ends up looking a lot like Spiderette except that cards can be moved singly to the foundation.

Klondike (Turn 3) with three waste piles.

A much easier version of Forty Thieves with three cells.

This suitless game with no building requires you to clear the tableau with only two cells you help you.

A two-deck version of Klondike (Turn 3).

A two-deck Klondike (Turn 3) variant where we build regardless of suit, but can only move same-suit sequences.

A more difficult variation of Martha in which only single cards may be moved. It is similar to Baker's Dozen.

Similar to Flower Garden, except some cards start face down, you must build in alternate colors, and you can move sequences. A hard game to win.

A old Canfield variant first described in 1939. A pleasant game, but there is scarcely any strategy required.

An easier varition of Fifteens where tens, jacks, queens and kings are removed in groups containing one of each instead of four of a kind.

An eight-by-eight square tableau, a short deck, and two redeals make this game interesting.

Just like Forty Thieves, except you build in alternate colors.

A more difficult variation of Beleaguered Castle that starts with no cards dealt into the foundation.

A variation of Beleaguered Castle with one FreeCell style cell added.

A variation of Elevens where you can only remove sets of cards if they are all of the same suit.

An easy game where you remove pairs of cards of the same suit, until only four cards are left.

A two-deck version of Klondike (Turn 3) where we build in the same suite.

A version of FreeCell invented by Thomas Warfield where the aces and twos are always at the bottoms of the eight stacks and where spaces can only be filled by Kings.

This is an easier version of La Belle Lucie in which one may build regardless of suit. It is unrelated to Flower Garden.

Canfield made a bit easier and a bit more strategic by dealing the reserve cards face up and not automatically filling spaces from the reserve.

A variation of Trusty Twelve where you build by alternate color

Like Klondike (Turn 3) but aces are high and the tableau is pyramidical.

A two deck version of Thirty Six. Having more suits than tableau piles makes this tricky.

An easier variation of Spider Solitaire where you are allowed to move sequences that are all one color even if they aren't all of one suit.

A variation of Russian with a different starting tableau and two cells, which start full.

Ten tableau piles and one cell make a game with similarities to FreeCell and Vineyard.

A set removal game similar to Simple Pairs where you can take off pairs that add to 10 or a set four matching cards ten or higher. A game of pure luck.

A variation of Fourteen Out where we remove pairs adding to 10.

A variant of Forty Thieves with a pyramid-shaped tableau.

A Forty Thieves variant invented by Thomas Warfield where in each pass through the deck you deal in smaller chunks.

Remove pairs that add the thirteen. Entirely a game of luck.

Waning Moon with fewer cards in the initial tableau.

A six-by-six tableau where you build regardless of color.

Klondike (Turn 3) with all cards in the tableau starting face up. Also known as "Saratoga".

A variation on Triple Klondike invented by Thomas Warfield. You build in the same suit instead of alternate colors.

A variation of Scorpion with a 10 by 5 tableau and a two-card reserve.

This three-deck version of Canfield invented by Thomas Warfield starts with more cards in the reserve and more tableau piles than Triple Canfield.

A variation of Forty Thieves with three waste piles.

A rather difficult variation of Deuces or Busy Aces with still fewer tableau piles but stack moves are allowed. Invented by Thomas Warfield.

A variation of La Belle Lucie that adds a draw.

Like Klondike (Turn 3), but easier, because cards can be played on tableau cards of any different suit.

A two-deck game where no building is allowed on the tableau, and you must rely on eight cells to move your cards to the foundation.

A slightly easier variation of La Belle Lucie where the aces start on the foundation and there are fewer tableau columns.

A variation of Stonewall made easier by the addition of two cells.

A very hard inverted version of Pyramid Solitaire.

A variation of Klondike (Turn 3) where we build in suit instead of with alternating colors.

A blend of Trigon and Moving Left.

A Spider Solitaire variant with a 13x4 tableau where you build down by alternate color.

An easy three-deck version of Canfield invented by Thomas Warfield that has fewer tableau piles and a smaller reserve than Three Demons.

A three-deck version of Easthaven by Thomas Warfield.

An three-deck version of Fourteen Out which was invented by Thomas Warfield.

Thomas Warfield's three-deck version of FreeCell.

A three-deck version of Harp invented by Thomas Warfield.

A three-deck version of Interchange.

A three deck version of Klondike (Turn 3) invented by Thomas Warfield.

Thomas Warfield's three-deck version of Moving Left.

Thomas Warfield's three-deck version of Minerva.

A three-deck version of Russian solitaire by Thomas Warfield.

A three-deck variation of Scorpion with no reserve.

A three-deck Eternal Triangle variation by Thomas Warfield.

A three-deck variation of Yukon

More luck than skill is needed to win this game of building sequences on the tableau.

Paul Olav Tvete learned this game from his grandfather and included it in KPatience. It is a difficult game with an unusual tableau, Yukon-style stack moves, and two redeals.

A somewhat mindless game with twenty reserve piles and no building.

An easier variant of Interchange, in which we are allowed unlimited redeals

A variation of Trusty Twelve where you can build kings on aces.

A Klondike (Turn 3) variant without stock or waste. Unlike Somerset, moves of stacks are allowed and there is a redeal, but spaces can only be filled by kings.

A difficult two-deck version of Canfield, with aces starting on the foundation and only three passes through the waste allowed.

A difficult variation of Baker's Dozen invented by Peter Voke.

An easier variation of Wave Motion that permits building, but not stack moves, on the reserve.

A Forty Thieves variant with more tableau piles.

A Forty Thieves variant with Spider Solitaire-like building rules.

In David Bernazzani's variation on FreeCell and Scorpion, all cards start on the reserve. They need to be arranged into sequences on the tableau.

A very difficult Forty Thieves variant by Thomas Warfield.

An very easy Klondike (Turn 3) variant where you have ten tableau piles.

Like Klondike (Turn 3), but with cards face up and you build in matching colors instead of alternating colors. You can move sequences, but only if the suits match.

An easy Klondike (Turn 3) variant where instead of dealing a lot of cards to the tableau, we have spaces that autofill

A variation of Flower Garden in which you may move sequences of cards of the same suit together.

A one-deck version of Spider Solitaire, with a rectangular 7x3 tableau.

A Klondike (Turn 3) variation with four fan piles where we can build with cards of equal rank. Invented by Thomas Warfield.

A game where we build both the foundation and the tableau in alternate colors. The big problem is the ten-card reserve, which can be played only to the foundation, which generally requires some advanced planning to achieve.

A cross between Yukon and Moving Left.

A well-known game with no stock, in which stacks of cards can be moved even if they aren't in sequence.

A variation of Yukon simplified by the addition of two cells.

A more difficult variation of Yukon where many cards are buried in a reserve.

A difficult version of Yukon without foundations.

A one-suit variation of Yukon. The game is almost always winnable, but still makes you think a bit.

A German game where queens are high and you have a four card storage area.